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Final Fantasy 16 Battle Director Ryota Suzuki has stated that he believes Final Fantasy 16 is his “personal masterpiece”.

The veteran developer, who previously worked on Capcom on Devil May Cry 5, Dragon’s Dogma and Monster Hunter, once said. Latest live streaming The team has “prioritized the design of this game’s combat system to appeal to those who have not played it before or are not familiar with action games,” he said.

“I hope those who haven’t played an action game before can go and give Final Fantasy 16 a try,” he concluded. I hope this game gives you a chance to experience the feeling that an action game can bring.

We highlighted the game’s combat in the VGC preview published earlier this year.

“Despite the amazing titan battles used in the trailers, it’s the very basic enemy combat that really makes Final Fantasy 16 sing. Fast-paced, French, but totally readable, it’s almost like The Devil May Cry.

“It’s no wonder that Yoshi-P usually stands behind members of the press in the most challenging battles, when people are trying to control the tight, but impossible, evasion and recovery system.

Final Fantasy 16 will be released on PlayStation 5 on June 22. A playable demo for the game was released on the PlayStation Store earlier this week.

However, prior to its official release, some copies of Final Fantasy 16 have leaked into public hands. Publisher Square Enix says it’s monitoring pre-release media and asks fans not to spoil the game’s plot, should they receive it early.

During a pre-release live Steam session on Saturday, the game’s development team confirmed that there will be a Day One release for Final Fantasy 16, despite previously stating that it doesn’t need to.

The update fixes development and crash issues, as well as performance improvements in various parts of the game.

The development team listened to feedback about motion blur and will add the ability to turn it off in a future update, Yoshida said, as well as the ability to adjust camera movement.